image #1 image #2 image #3 { overlayOpacity: 0.6, resizeTransition: Fx.Transitions.Elastic.easeOut, captionAnimationDuration: 0, counterText: "Image {x} sur {y}", closeKeys: [27, 70], nextKeys: [39, 83] } _: May 2012

Tuesday, May 22, 2012

Hard Surface and Environment work from MODO


The beginning of UV mapping and layout.  I am trying to make sure there is no stretching or distortion in this one.


Another environment that I am working on.  This one poses its own set of new challenges with perspective and lighting.  



Just a quickly modeled and textured ship for practice.
Fast attack fighter.



Heavy transport ship with light armor and guns.