image #1 image #2 image #3 { overlayOpacity: 0.6, resizeTransition: Fx.Transitions.Elastic.easeOut, captionAnimationDuration: 0, counterText: "Image {x} sur {y}", closeKeys: [27, 70], nextKeys: [39, 83] } _: November 2011

Wednesday, November 9, 2011

Tank texturing project


Here is my next texturing project.  I built this model a while back but haven't gotten the chance to texture it yet.


A screen shot of my wip.  I'm working on the UV's but there is just not enough hours in the day.  I'll get loads more done this weekend.


Pretty much done uv maping but I still have a lot of duplicates to remove and arrange the uvs.


Finally done uv maping and starting textures.  AO and Normal maps are done now time for paint and polish.


Just a bit of quick texture work.  I like the digital camo look.  I am thinking with a little more work, this scheme will look pretty sharp.


Here it is with a little more work done to it.  There is a lot you just can't see from this angle but I liked the render.  More to come...


Here is the final piece with a break down of all the maps used.  Below are individual renders of the textured model.





Lighting here seemed too intense so I knocked it back a little in photoshop by taking the older render and placing it under the render where I baked the lighting into the texture map and I knocked back the opacity a little so you could see some of the original render.  I came up with the next image.


This is the render that has the lighting baked into the texture map but tweeked in photoshop.